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3ds Max C++ API Reference
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Classes | |
| class | MouseCallBack |
| Allows the developer to capture and process the mouse events entered by the user. More... | |
| class | MouseManager |
Macros | |
| #define | MOUSE_ABORT 0 |
| Sent when the user aborts a mouse procedure. More... | |
| #define | MOUSE_IDLE 0 |
| #define | MOUSE_POINT 1 |
| Sent when the user has clicked a point. More... | |
| #define | MOUSE_MOVE 2 |
| Sent when the mouse input is captured and the user moved the mouse. More... | |
| #define | MOUSE_DBLCLICK 3 |
| sent when the user has double clicked the mouse. More... | |
| #define | MOUSE_INIT 4 |
| Sent when the mouse proc is plugged in as the current mouse proc. More... | |
| #define | MOUSE_UNINIT 5 |
| sent when the mouse proc is un-plugged as the current mouse proc. More... | |
| #define | MOUSE_FREEMOVE 6 |
| Similar to a MOUSE_MOVE message except it is not called when the mouse is in a 'drag' session. More... | |
| #define | MOUSE_KEYBOARD 7 |
| Keyboard input is processed by registering an accelerator table. More... | |
| #define | MOUSE_PROPCLICK 8 |
| Sent on a right click, when nothing is selected, and the user is not over any selectable object. More... | |
| #define | MOUSE_SNAPCLICK 9 |
| #define | CLICK_MODE_DEFAULT 0 |
| Returned by CreateMouseCallBack to indicate use of system mouse mode. More... | |
| #define | CLICK_DRAG_CLICK 1 |
| The default behaviour as described in override() More... | |
| #define | CLICK_MOVE_CLICK 2 |
| In this mode, the first point is entered by clicking the mouse button down and then letting it up. More... | |
| #define | CLICK_DOWN_POINT 3 |
| In this mode, point messages are sent on mouse-down only. More... | |
| #define | CLICK_TWO_POINTS 4 |
| In this mode, each mouse click sends 2 MOUSE_POINT messages. More... | |
| #define | LEFT_BUTTON 0 |
| Left button. More... | |
| #define | MIDDLE_BUTTON 1 |
| Middle button. More... | |
| #define | RIGHT_BUTTON 2 |
| Right button. More... | |
| #define | MOUSE_SHIFT (1<<0) |
| Indicates the Shift key is pressed. More... | |
| #define | MOUSE_CTRL (1<<1) |
| Indicates the Ctrl key is pressed. More... | |
| #define | MOUSE_ALT (1<<2) |
| Indicates the Alt key is pressed. More... | |
| #define | MOUSE_LBUTTON (1<<3) |
| Indicates the Left button is down. More... | |
| #define | MOUSE_MBUTTON (1<<4) |
| Indicates the Middle button is down. More... | |
| #define | MOUSE_RBUTTON (1<<5) |
| Indicates the Right button is down. More... | |
| #define | WM_MOUSEABORT (WM_USER + 7834) |
Functions | |
| CoreExport BOOL | GetInMouseAbort () |
| Indicates if any mouse proc is currently in the process of aborting a mouse proc. More... | |
| #define WM_MOUSEABORT (WM_USER + 7834) |
| CoreExport BOOL GetInMouseAbort | ( | ) |
Indicates if any mouse proc is currently in the process of aborting a mouse proc.
This function is not part of this class but is available for use. It returns TRUE if any mouse proc is currently in the process of aborting a mouse proc, FALSE otherwise. For instance, a developer may be using the Animatable::MouseCycleCompleted() method to put up a dialog box, but needs to not put it up if the mouse proc was aborted. This method provides a way to know if indeed the mouse proc is aborting so the dialog won't be displayed inside MouseCycleCompleted().