3ds Max C++ API Reference
LightingModel Namespace Reference

Enumerations

enum  LightingModel_Game { SHADED , LIGHTING_ONLY , SHADED_ONLY }
 The possible lighting models. More...
 
enum  LightingModel { kLightingOnly = 0 , kShadedLighting = 1 , kShadedOnly = 2 }
 

Enumeration Type Documentation

◆ LightingModel_Game

The possible lighting models.

Enumerator
SHADED 

Store shaded color with lighting.

LIGHTING_ONLY 

Store lighting only.

SHADED_ONLY 

Store shaded color without lighting.

41  {
42  SHADED,
45  };
@ LIGHTING_ONLY
Store lighting only.
Definition: IGameRenderedSurface.h:43
@ SHADED_ONLY
Store shaded color without lighting.
Definition: IGameRenderedSurface.h:44
@ SHADED
Store shaded color with lighting.
Definition: IGameRenderedSurface.h:42

◆ LightingModel

Enumerator
kLightingOnly 

The lighting model to use when assigning vertex colors.

Store lighting only

kShadedLighting 

Store shaded color with lighting.

kShadedOnly 

Store shaded color without lighting.

4279  {
4280  kLightingOnly = 0,
4281  kShadedLighting = 1,
4282  kShadedOnly = 2
4283  };
@ kLightingOnly
The lighting model to use when assigning vertex colors.
Definition: istdplug.h:4280
@ kShadedLighting
Store shaded color with lighting.
Definition: istdplug.h:4281
@ kShadedOnly
Store shaded color without lighting.
Definition: istdplug.h:4282