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3ds Max C++ API Reference
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Enumerations | |
| enum | LightingModel_Game { SHADED , LIGHTING_ONLY , SHADED_ONLY } |
| The possible lighting models. More... | |
| enum | LightingModel { kLightingOnly = 0 , kShadedLighting = 1 , kShadedOnly = 2 } |
| enum LightingModel_Game |
The possible lighting models.
| Enumerator | |
|---|---|
| SHADED | Store shaded color with lighting. |
| LIGHTING_ONLY | Store lighting only. |
| SHADED_ONLY | Store shaded color without lighting. |
| enum LightingModel |
| Enumerator | |
|---|---|
| kLightingOnly | The lighting model to use when assigning vertex colors. Store lighting only |
| kShadedLighting | Store shaded color with lighting. |
| kShadedOnly | Store shaded color without lighting. |