3ds Max C++ API Reference
point3.h File Reference
#include "GeomExport.h"
#include "point2.h"
#include <cassert>
#include <cmath>

Classes

class  Point3
 
class  Ray
 

Typedefs

typedef Point3 UVVert
 
typedef Point3 VertColor
 

Functions

int MaxComponent (const Point3 &p)
 
int MinComponent (const Point3 &p)
 
float Length (const Point3 &p)
 
float FLength (const Point3 &p)
 
constexpr float LengthSquared (const Point3 &p)
 
constexpr float DotProd (const Point3 &a, const Point3 &b)
 
constexpr Point3 CrossProd (const Point3 &a, const Point3 &b)
 
constexpr Point3 operator* (const Point3 &p, float f)
 
constexpr Point3 operator* (float f, const Point3 &p)
 
constexpr Point3 operator+ (const Point3 &p, float f)
 
constexpr Point3 operator+ (float f, const Point3 &p)
 
constexpr Point3 operator- (const Point3 &p, float f)
 
Point3 operator/ (const Point3 &p, float f)
 
Point3 FNormalize (const Point3 &p)
 
Point3 Normalize (const Point3 &p)
 

Typedef Documentation

◆ UVVert

typedef Point3 UVVert

◆ VertColor

typedef Point3 VertColor

Function Documentation

◆ MaxComponent()

int MaxComponent ( const Point3 p)
inline
Remarks
Returns the component with the maximum abs value. 0=x, 1=y, 2=z.
305 {
306  return p.MaxComponent();
307 }
int MaxComponent() const

◆ MinComponent()

int MinComponent ( const Point3 p)
inline
Remarks
Returns the component with the minimum abs value. 0=x, 1=y, 2=z.
310 {
311  return p.MinComponent();
312 }
int MinComponent() const

◆ Length()

float Length ( const Point3 p)
inline
Remarks
Returns the length of the Point3
316 {
317  return p.Length();
318 }
float Length() const
Definition: point3.h:140

◆ FLength()

float FLength ( const Point3 p)
inline
Remarks
Returns the length of the Point3
321 {
322  return p.FLength();
323 }
float FLength() const
Definition: point3.h:145

◆ LengthSquared()

constexpr float LengthSquared ( const Point3 p)
constexpr
Remarks
Returns the length squared of the Point3
326 {
327  return p.LengthSquared();
328 }
constexpr float LengthSquared() const
Definition: point3.h:135

◆ DotProd()

constexpr float DotProd ( const Point3 a,
const Point3 b 
)
constexpr
Remarks
Returns dot product of two Point3
332 {
333  return a % b;
334 }

◆ CrossProd()

constexpr Point3 CrossProd ( const Point3 a,
const Point3 b 
)
constexpr
Remarks
Returns cross product of two Point3
338 {
339  return a ^ b;
340 }

◆ operator*() [1/2]

constexpr Point3 operator* ( const Point3 p,
float  f 
)
constexpr
Remarks
Returns an Point3 multiplied by a scalar.
344 {
345  return Point3(p.x * f, p.y * f, p.z * f);
346 }
Definition: point3.h:54
float y
Definition: point3.h:57
float x
Definition: point3.h:56
float z
Definition: point3.h:58

◆ operator*() [2/2]

constexpr Point3 operator* ( float  f,
const Point3 p 
)
constexpr
348 {
349  return p * f;
350 }

◆ operator+() [1/2]

constexpr Point3 operator+ ( const Point3 p,
float  f 
)
constexpr
Remarks
Returns an Point3 offset by (f,f,f).
354 {
355  return Point3(p.x + f, p.y + f, p.z + f);
356 }

◆ operator+() [2/2]

constexpr Point3 operator+ ( float  f,
const Point3 p 
)
constexpr
358 {
359  return p + f;
360 }

◆ operator-()

constexpr Point3 operator- ( const Point3 p,
float  f 
)
constexpr
Remarks
Returns an Point3 offset by (-f,-f,-f).
364 {
365  return p + -f;
366 }

◆ operator/()

Point3 operator/ ( const Point3 p,
float  f 
)
inline
Remarks
Returns an Point3 whose members are divided by a scalar.
370 {
371  assert(f != 0.f);
372  return p * (1.f / f);
373 }
#define assert(expr)
Definition: assert1.h:81

◆ FNormalize()

Point3 FNormalize ( const Point3 p)
inline
Remarks
Normalizes p using float precision
377 {
378  return p.FNormalize();
379 }
Point3 FNormalize() const

◆ Normalize()

Point3 Normalize ( const Point3 p)
inline
Remarks
Normalizes p using double precision
382 {
383  return p.Normalize();
384 }
Point3 Normalize() const