3ds Max C++ API Reference
scripteditor.h File Reference
#include "../util/listener.h"

Classes

class  ScriptEditor
 

Macros

#define IDM_NEW   10
 
#define IDM_OPEN   11
 
#define IDM_EVAL_ALL   40026
 
#define IDM_CLOSE   40024
 

Functions

ScripterExport void open_script (const MCHAR *filename=NULL, edit_window *ew=NULL, const MCHAR *path=NULL)
 
ScripterExport edit_windowshow_editor_pos (const MCHAR *file_name, int pos)
 
ScripterExport edit_windowget_editor_window (const MCHAR *file_name)
 
ScripterExport bool show_editor_pos_ex (const MCHAR *file_name, int pos)
 

Macro Definition Documentation

◆ IDM_NEW

#define IDM_NEW   10

◆ IDM_OPEN

#define IDM_OPEN   11

◆ IDM_EVAL_ALL

#define IDM_EVAL_ALL   40026

◆ IDM_CLOSE

#define IDM_CLOSE   40024

Function Documentation

◆ open_script()

ScripterExport void open_script ( const MCHAR filename = NULL,
edit_window ew = NULL,
const MCHAR path = NULL 
)

◆ show_editor_pos()

ScripterExport edit_window* show_editor_pos ( const MCHAR file_name,
int  pos 
)

◆ get_editor_window()

ScripterExport edit_window* get_editor_window ( const MCHAR file_name)

◆ show_editor_pos_ex()

ScripterExport bool show_editor_pos_ex ( const MCHAR file_name,
int  pos 
)