There are two basic methods to choose from when creating animation layers. You can create an empty layer and add attributes to it later, or you can create a layer for a selected object and have its attributes added to the layer automatically.
You can also determine which modes an animation layer is in as you create it, or create the layer and change its modes later.
Note:
- Animation layers are named
AnimLayern as you create them, where
n is a sequential number.
- To rename an animation layer, double-click the layer name, enter a new name, and press Enter.
To access the
Animation Layer Editor:
- Switch to the
Anim tab below the
Channel Box.
- To open the
Animation Layer Editor as a separate window, switch to the
Anim tab at the bottom of the
Channel Box, then select
from the
Animation Layer Editor menu bar.
To create an empty animation layer
- Do one of the following in the
Animation Layer Editor:
- To create an empty layer in
Additive mode, select
Layers > Create Empty Layer.
- To create an empty layer in
Override mode, select
Layers > Create Override Layer.
- Click the
Create Empty Layer icon
in the toolbar. This animation layer will be in
Additive mode by default.
A new layer is created and added to the stack in the
Animation Layer Editor.
When you are ready, you can add attributes to the empty layer. See
Add and remove objects or attributes from animation layers.
To create an animation layer for one or more selected objects
- Select the object(s) you want to animate on an animation layer.
- Do one of the following in the
Animation Layer Editor:
- To create a layer in
Additive mode, select
Layers > Create Layer from Selected.
- To create a layer in
Override mode, select
Layers > Create Override Layer from Selected.
- Click the
Create Layer from Selected icon
in the toolbar. This animation layer is in
Additive mode by default.
A new layer is created and added to the stack in the
Animation Layer Editor.
By default, all of the object’s attributes are added to the new layer. For information on changing which attributes are added by default, or on modifying which attributes are assigned to the new layer, see
Add and remove attributes from animation layers.