Use the 
		Ghosting Editor to apply changes to all ghosts in your scene. With the 
		Ghosting Editor, you can edit each Ghost attributes one by one, or as a group. 
	 
 To apply ghosts to the elements in the scene
- Select 
		  Visualize > Open Ghosting Editor in the Animation 
		  menu set (F4). The 
		  Ghosting Editor opens. 
		
 
- In the Ghosting Settings area, select which Object Types to which you want to apply Ghosting: 
		  Geometry 
		  
, 
		  Joints 
		  
, or 
		  Locators 
		  
. Activate 
		  Include Hierarchy if you want the entire rig hierarchy included in the Ghosting preview. 
		 
- Click 
		  Create Ghost from Selection and the 
		  Ghosted Objects list is populated. 
		
 
- Select how you want the Ghosts to display, such as before, after, or before and after the animation using the Ghost options, as well as if you want the Ghosting to appear after every frame, every second frame, every fifth frame, and so on, in the 
		  Frame Step area. 
		
 
To drive ghosting with another object
- With the following MEL script, set an object to be the Ghost driver in the 
		  Node Editor: 
		  
connectAttr <driver>.msg <ghost>.ghostDriver
 (Where <driver> is the object you want to drive Ghosts.) 
		 
- In the 
		  Ghosting Editor, select 
		  Ghost Key Frames 
		  
. 
		 
- Click the 
		  Use Ghost Driver option that appears below 
		  Ghost Key Frames to replace the ghosted keys with keys from the chosen object in the Node Editor. 
		
 
To change the color of scene ghosts
At the bottom of the 
		Ghosting Editor, in the 
		Display Options, double-click the color tile to open a color window, where you can set a color. Click away from the color window in the UI to close it. 
	 
To change the transparency of scene ghosts
At the bottom of the 
		Ghosting Editor, in the 
		Display Options, move the slider for the Near or Far Opacity settings. 
	 
 
		
Ghost Editor Opacity Settings: 
		  A) Near set to 100 and Far set to 5, 
		  B) Near set to 5 and Far set to 100
The 
		
Near Opacity percentage lets you set how visible the ghosts are close to the ghosted object, and the 
		
Far Opacity settings let you increase or decrease how visible the ghosts are further away from the ghosted object.