You can replace an entire geometry cache file, or you can strategically replace individual cache frames in a geometry cache file. For example, you can improve an object’s cached deformations by remodeling parts of the object at specific frames and replacing those frames in its geometry cache file.
To replace a geometry cache
Do one of the following:
A cache is created for the selected object, replacing its current cache at the time range specified in the Replace Geometry Cache Options window. See Cache > Geometry Cache > Replace Cache.
To replace geometry cache frames
A cache is created for the frame or range of frames specified in the Replace Geometry Cache Frames Options window, replacing your object’s current cache at the specified time range, and backups of the original unchanged cache and description files are generated (named backup#_originalCacheName by default).
When you replace geometry cache frames, backup files of the original cache data are automatically generated and named by prefixing the original cache file names with backup_, backup1_ and so on.
To undo a Replace Geometry Cache Frames operation
For example, to undo a Replace Geometry Cache Frames operation on a geometry cache named Ball, you would rename its backup_Ball.xml and backup_Ball.mc backup files to Ball.xml and Ball.mc.
When you replace geometry cache frames on a One File Per Frame cache, only the frames that are replaced are backed up. To undo a Replace Geometry Cache Frames operation on a One File Per Frame cache, the backup frame files that were generated need to be renamed to the original frame file names. For example, to undo a Replace Geometry Cache Frames operation on the geometry One File Per Frame caches named BallFrame1, BallFrame2, and BallFrame3, you would rename their backup_Ball.xml file to Ball.xml, and the replaced frame backup files backup_BallFrame1.mc, backup_BallFrame2.mc, and backup_BallFrame3.mc to BallFrame1.mc, BallFrame2.mc, and BallFrame3.mc.