Geometry caches only store the XYZ positions of an object’s vertices, not the translation, rotation, or scale of the object’s Transform node.
You can create single or multiple geometry caches for your objects, each of which can be comprised of a single frame, multiple frames, or a range of frames. If you create more than one geometry cache for an object, you can then blend its caches to create various deformation effects.
In addition to creating new geometry caches, you can also import geometry caches that you have previously created. Importing geometry caches, even ones already used in your scene, will not override or replace any existing cache data attached to your objects.