-  
			 Animation Clip 
		  
 
-  Creates an animation clip for the current character. Select 
			  to access the 
			 Create Clip Options. 
		  
 
-  
			 Constraint Clip 
		  
 
- The options in the 
			 Create Constraint Clip Options window are the same as those in the 
			 Create Clip Options window, with the exception that the 
			 Create Constraint Clip Options window 
			 does not contain the 
			 Time Range Animation Curve option. For information on the options in the 
			 Create Constraint Clip Options window, see 
			 Create Clip Options. 
		  
 
-  
			 Expression Clip 
		  
 
- The options in the 
			 Create Expression Clip Options window are the same as those in the 
			 Create Clip Options window, with the exception that the 
			 Create Expression Clip Options window 
			 does not contain the 
			 Time Range Animation Curve option. For information on the options in the 
			 Create Expression Clip Options window, see 
			 Create Clip Options. 
		  
 
-  
			 Pose 
		  
 
- Creates a pose for the current character. See 
			 Poses in Trax and 
			 Create poses. Select 
			 Create Pose > 
			 
 to display the 
			 Create Pose Options window. 
		   
- The 
			 Name text box in the 
			 Create Pose Options window defines the name of the pose as it is displayed in the 
			 Visor. 
		  
 
-  
			 Blend 
		  
 
-  
			 For animation clips only. 
		  
 
- Blends the selected animation clips. You can only create a blend between two animation clips at a time. See 
			 Blends and 
			 Create and edit blends. 
		  
 
- Select 
			  to set the 
			 Blend Clip Options before creating the blend. 
		  
 
-  
			 Blend Clip Options 
		  
 
- Set the following: 
		  
 
-  
			 
-  
					 Initial Weight Curve 
				  
 
-  Sets how the blend is interpolated at the beginning, middle, and end of the animation clip. 
				  
 
-  
					 Linear 
				  
 
-  Changes attribute values at a constant rate from the beginning to the end of the clip. 
				  
 
-  
					 Ease In 
				  
 
-  Changes attribute values slowly at the beginning and quickly at the end. 
				  
 
-  
					 Ease Out 
				  
 
- Changes attribute values quickly at the beginning and slowly at the end. 
				  
 
-  
					 Ease In Out 
				  
 
- Changes attribute values slowly at the beginning and end, and quickly in the middle. 
				  
 
 
		   
-  
			 Rotation Interpolation 
		  
 
- Specifies how to blend between the rotations in animation clips. 
		  
 
-  
			 
-  
					 Quaternion 
				  
 
-  (Default) Uses quaternion interpolation between rotations from the first clip to the second clip in the blend. Quaternion interpolation follows the shortest arc between two orientations and produces better blending in most cases. 
				  
 
-  
					 Euler 
				  
 
-  Uses Euler interpolation between clips, creating a linear interpolation that blends the values at a constant rate. 
				  
 
 
		   
-  
			 Character Set 
		  
 
- Creates a character set for the current object. See 
			 Characters, groups, and subcharacters. 
		  
 
- For more information on the 
			  Create Character Set Options window, see Create Character Set > 
			 
 in the 
			 Key menu. 
		   
-  
			 Time Warp 
		  
 
-  
			 For animation clips only 
		  
 
- Creates a time warp curve for the current animation clip. See 
			 Time warps and 
			 Create and edit time warps. 
		  
 
- Select 
			 Time Warp > 
			 
 to open the 
			 Clip Time Warp Options. 
		   
-  
			 
-  
					 Enabled Time Warp Curve 
				  
 
- Activates the time warp curve for the current animation clip. 
				  
 
-  
					 Disabled Time Warp Curve 
				  
 
- Deactivates the time warp curve for the current animation clip. 
				  
 
 
		   
-  
			 Quick Select Set 
		  
 
- Creates a 
			 Quick Select Set for the current animation or geometry cache clips. 
			 Quick Select Set lets you create a selection set for multiple clips from various clips and characters. The selection sets you create with this option appear on the Trax menu bar under 
			 . 
		  
 
- You can edit the membership of an existing quick select set with the 
			 Relationship Editor. See 
			 Relationship Editor. 
		  
 
-  
			 Geometry Cache 
		  
 
- Creates a geometry cache clip for the current object. See 
			 Create New Cache Options and 
			 Create and Edit geometry caches.