To open the 
		User Defined Ghost window
Use the 
		User Defined Ghost window to set an alternative to the default 
		Time Editor clip ghost. 
	 
- Objects to be used for ghosting list 
		  
 
- Objects chosen in the Viewport or 
			 Outliner appear in this list. These objects are used to define a new ghost object for the clip. 
		  
 
- Add 
		  
 
- Lets you add the selected objects to the 
			 Objects to be used for ghosting list. 
		  
 
- Add with children 
		  
 
- Incorporates any child objects of the selected objects to the 
			 Objects to be used for ghosting list. (For example, if you choose a wrist controller, clicking 
			 Add with children includes the attached fingers.) 
		  
 
- Remove 
		  
 
- Deletes any highlighted objects from the 
			 Objects to be used for ghosting list. 
		  
 
- Include objects driven by clip 
		  
 
- Incorporates any objects that are animated by the clip, for example, an object driven by a constraint.