Sometimes you need to reposition your character animation in the scene, whether it is to accommodate other objects in the scene or to make a better fit with a pose. 
		
Relocate lets you move your animated character in XYZ space. 
		
 
	  
 
	 - Select the animation clip in the Time Editor. 
		
 
- Select 
		   from the 
		  Time Editor Menu bar. (Or click the Relocate button 
		  
 in the 
		  Time Editor toolbar. A Relocator is created near the Character's base. A Relocator icon 
		  
 appears on the Track. 
		  Note: If your animation clip is driven by multiple roots, select instead 
			  to open the 
			 
Relocator Options, where you can create a relocator from a list all the root objects in the scene. 
		  
 
 
		  The Relocator is invisible unless it is selected, which is the next step. 
		  
		 
- With the animation clip still selected, select 
		   from the 
		  Time Editor Menu bar. 
		
 
- Use the translation and rotation tools, or modify the X or Y values in the Channel box to move your character to a different spot. 
		  
 
		
 
 
	  
Note: If multiple roots are driving your animation clip, for example, if you had a rig with no explicit hierarchy that has a controller acting for the entire character, you can select the clip click 
		
Edit Relocator at any time to set another root as a Relocator in the 
		
Relocator Options.
	 
 
Using Relocators simplifies the Match Pose process, as you can align pose elements for a better match. See 
		Match poses with the Time Editor Relocators.