Sometimes you need to reposition your character animation in the scene, whether it is to accommodate other objects in the scene or to make a better fit with a pose.
Relocate lets you move your animated character in XYZ space.
- Select the animation clip in the Time Editor.
- Select
from the
Time Editor Menu bar. (Or click the Relocate button
in the
Time Editor toolbar. A Relocator is created near the Character's base. A Relocator icon
appears on the Track.
Note: If your animation clip is driven by multiple roots, select instead
to open the
Relocator Options, where you can create a relocator from a list all the root objects in the scene.
The Relocator is invisible unless it is selected, which is the next step.
- With the animation clip still selected, select
from the
Time Editor Menu bar.
- Use the translation and rotation tools, or modify the X or Y values in the Channel box to move your character to a different spot.
Note: If multiple roots are driving your animation clip, for example, if you had a rig with no explicit hierarchy that has a controller acting for the entire character, you can select the clip click
Edit Relocator at any time to set another root as a Relocator in the
Relocator Options.
Using Relocators simplifies the Match Pose process, as you can align pose elements for a better match. See
Match poses with the Time Editor Relocators.