The 
		
Time Editor 
		Match Relocator options let you align clips based on a specified object, so you can combine them to create a new animation. 
		
		Note: If multiple roots are driving your animation clip, for example, if you had a rig with no explicit hierarchy that has a controller acting for the entire character, you can select the clip click 
		
Edit Relocator at any time to set another root as a Relocator in the 
		
Relocator Options.
	 
 
 
	 - Add two animation clips for the same character on the same track. 
		  
 
		
 
- Trim the clips to facilitate the match process. For example, locate a frame in both clips where the character’s left foot is flat on the ground. If the end of the first clip is similar to the beginning of the second clip, the match is smoother and requires less tweaking. 
		  
 
		  
Tip: Blend the two clips together at the match point to get an idea of what the result will look like. 
		  
 
		 
- Right-click the first clip and select 
		  . The 
		  Matching options appear. 
		
 
- Next, In the 
		  Outliner, select a character body part from the first animation clip to be the matching object, for example the left ankle. and click Select 
		  
. 
		  The 
			 
Time Editor uses this object as a point of reference for the match. 
			 
Note: If you select a body part, turn off 
				Root Objects in the Matching Objects area. 
			 
 
		   
 
		 
- Choose 
		  Next or 
		  Previous from the 
		  Matching Clip options to match the chosen object with the next/previous clip. 
		
 
- Select a at which point in the transition you want the clips to be matched from the 
		  Matching Time options. 
		
 
- Select a 
		  Matching Pose. For a description of the 
		  Matching Pose options, see 
		  Matching options. 
		
 
- Click 
		  Match. 
		  
 
		  
The two clips are seamed together.