The
Time Editor
Match Relocator options let you align clips based on a specified object, so you can combine them to create a new animation.
Note: If multiple roots are driving your animation clip, for example, if you had a rig with no explicit hierarchy that has a controller acting for the entire character, you can select the clip click
Edit Relocator at any time to set another root as a Relocator in the
Relocator Options.
- Add two animation clips for the same character on the same track.
- Trim the clips to facilitate the match process. For example, locate a frame in both clips where the character’s left foot is flat on the ground. If the end of the first clip is similar to the beginning of the second clip, the match is smoother and requires less tweaking.
Tip: Blend the two clips together at the match point to get an idea of what the result will look like.
- Right-click the first clip and select
. The
Matching options appear.
- Next, In the
Outliner, select a character body part from the first animation clip to be the matching object, for example the left ankle. and click Select
.
The
Time Editor uses this object as a point of reference for the match.
Note: If you select a body part, turn off
Root Objects in the Matching Objects area.
- Choose
Next or
Previous from the
Matching Clip options to match the chosen object with the next/previous clip.
- Select a at which point in the transition you want the clips to be matched from the
Matching Time options.
- Select a
Matching Pose. For a description of the
Matching Pose options, see
Matching options.
- Click
Match.
The two clips are seamed together.