You can export and import Bifröst meshes as Alembic files to transfer them between scenes or use them with other applications.
Export a Bifröst mesh as an Alembic file
-
Turn on
Enable in the
Bifrost Meshing attribute group of the liquid or aero shape. For more information, see
Work with Bifröst Meshes and
bifrostShape attributes.
-
Select the
bifrostMesh object and export it as an Alembic file in the same way as any other mesh. See
Create Alembic cache files
.
To export channels like velocity as color sets, make sure that
Write Color Sets is selected in the
Advanced Options section of the
Alembic Export window. The exported channels are:
- bifrostVelocity
- bifrostVorticity (liquid only)
- bifrostCurvature (liquid only, if enabled in the main property's
Optional Channels attribute group)
- bifrostChurn (liquid only, if enabled in the main property's
Optional Channels attribute group)
Note: Note that the velocity color set values are in units per second — if you use a custom shading network then you might need to convert the values to units per frame.
Import a Bifröst mesh from an Alembic file
You can import a Bifröst mesh in the same way as any other Alembic file. See
Import Alembic cache files.
For motion blur, make sure that:
- Motion Vector Color Set is set to
bifrostVelocity in the
Mesh Controls attribute group of the shape node.
- Depending on your renderer, make sure that it is set up to use vertex color sets.
- Make sure that motion blur is enabled for your renderer.