Before converting hair and fur to polygon strips, it is important that all of the splines and guides align to the surface of the character mesh. This ensures that the resultant polygon strips properly cover the character mesh at all the possible camera angles. This workflow is especially important when creating hair and fur for games characters.
Prepare interactive grooms for conversion to polygon strips
This workflow assumes that you have completed an interactive groom for a games character. You can follow these steps when converting hairs, guides, or wires to polygon strips. Any differences in the settings used are noted.
To rotate the hairs, do the following:
If you are working with guides, Face Camera is located in the Guide modifier's inGuide node. For wires, this attribute is located in the Linear Wire modifier's transform_fromCurve node.
As you paint the hairs, they rotate and align to the surface of the mesh.
You can continue refining your groom using the interactive grooming tools before converting it to Maya geometry.