XGen interactive grooming provides a full range of tools, including sculpting brushes, modifiers, and sculpting layers, dedicated to creating all styles of hair and fur.
Interactive grooming descriptions and modifiers are Maya-based nodes, and therefore they can be manipulated in the Node Editor. These nodes compute on your system's graphics processing unit (GPU) so your brush stokes appear in real-time, providing an interactive workflow that does not require preview generation. All of the interactive groom hair data is saved to Maya scene files. You can also save your grooms to Alembic-based cache files.
XGen Geometry Instancer descriptions, including default spline and groomable spline descriptions, are not compatible with interactive grooming tools or modifiers. You can convert default spline descriptions to interactive grooming hairs.