You can create guides at any stage of your grooming workflow by adding a 
		Guide 
		modifier to your description. 
	 
Note: You can create and edit wires for a 
		Linear Wire modifier by following this workflow, although some setting may be different. 
	 
- Add a 
		  Guide modifier to your description. See 
		  Work with interactive grooming modifiers. 
		
- In the 
		  Interactive Groom Editor, select the 
		  Guide modifier. 
		
- In the 
		  Attribute Editor, locate the 
		  Input Guide attribute group. 
		
- Click Create. 
		  Maya generates the guides on the surface of the mesh and displays them in orange. Initially, the shape and density of the guides is based on the surrounding hairs. If you edit the guides now, the shape of the hairs is based on the neighboring guides. 
		   Tip: If you want to continue sculpting the hairs using the interactive grooming tools, drag the 
			 Guide modifier to a position under the 
			 Sculpt modifier in the stack. Otherwise, you cannot see your sculpting updates. 
		   
Maya also generates a new sub-description that is derived from the original description. Like the description_base node, the inGuide_ base node controls the generation of the guides on the surface of the mesh, while the inGuideShape node controls how the guides display. 
	 
 Edit the guides
 
		 
		You can hide the hairs while you work on the guides by clicking this icon 
		   beside the description.
 beside the description. 
		
 
		Increase or decrease the number of guides generated on the surface of the mesh
- In the 
			 Interactive Groom Editor, expand the 
			 Guide 
			  modifier to and select the 
			  inGuide_base 
			 node. 
		  
- In the 
			 Generator section of the node's Attribute Editor, adjust the 
			 Density Multiplier attribute to decrease or increase the number of guides. 
			 Note: You can also control the guide placement using a mask. For example, if you use a 
				Density Mask 
				to block hair from appearing in certain areas on the mesh, you can connect this mask (texture file) to the 
				Guide modifier's 
				Density Mask attribute so that the guides are also blocked from appearing in the masked areas. 
			  
- To add individual guides in specific areas, click 
			 Place Brush, and click the mesh add the guides. 
			 Ensure that 
				Interpolate is on and 
				Interpolate From is set to 
				Current Description so that shape is interpolated from the surrounding hairs. Otherwise they assume the default shape based on the mesh normals (see 
				Density and Place Tool Settings).
			  
Edit the width of the guides
- In the 
			 Interactive Groom Editor, expand the 
			 Guide 
			  modifier to and select the 
			  inGuide node. 
		  
- In the 
			 Primitive Attributes section of the node's Attribute Editor, adjust the 
			 Width Scale 
			  attribute to resize the width of the guides. 
			 This adjustment does not affect the width of the interpolated hairs.