You can add interactive grooming modifiers to your groom using the Interactive Groom Editor or by creating the modifier nodes in the Node Editor. To modify the properties of a specific modifier, select it, and then edit its attributes in the Attribute Editor.
Create a mask for the modifier so you can better control how its effect is distributed across the hairs. You can set modifier attributes using texture files. See Work with masks.
To... | Do this |
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Add a modifier | Select the description, click
Add Modifier, and select one from the list that appears.
The modifier gets added to the top of the modifier stack. Its input automatically connects to the output of the modifier below it. |
Edit modifier settings | Select the modifier and edit the modifier settings in the Attribute Editor. |
Reorder modifiers | Select one of the following methods:
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Duplicate a modifier | Select one of the following methods:
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Disable a modifier
Disabling a modifier temporarily removes it from the processing stack. The modifier settings are not deleted. |
Click this icon
to the left of the modifier.
Click this icon to re-enable the modifier. |
Delete a modifier
Deleting a modifier permanently removes it from the description node network and deletes all its settings. |
Select the modifier, then select one of the following methods:
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After you add a modifier, you can edit, delete, or disable it in the Node Editor like other Maya nodes.
All interactive grooming modifier nodes start with xgmModifier followed by its name, for example, xgmModifierNoise for the Noise modifier. For a list of modifiers and their node names, see Interactive grooming modifiers.
The modifier node appears in the Interactive Groom Editor using its node name.