This tool is designed for workflows that convert the final grooms to Maya geometry such as grooming games characters. See
Prepare a groom for conversion to geometry.
- Brush Mode
-
Hotkey: N toggles between
Global and Local.
- Global
- Applies twist to all of the CV's on the splines or guides that fall within the brush radius. Use this mode for twisting the entire spline or guide each stroke. This is the default setting.
- Local
- Applies twist to the spline or guide CVs within the brush radius. Use this mode to apply twist to segments of a spline or guide each stroke.
- Selection Mode
-
- Locked
- Use this option to apply twist to only the hairs or guides in the brush's initial drag selection.
- Floating
- Use this option to apply twist to all splines or guides within the brush radius as your stroke advances. This is the default setting.
- Align to Surface
- When on, splines and guides align to the surface of the bound mesh. The
Brush Mode setting determines how the splines or guides get aligned. When set to
Global, splines and guides twist until their CV's align perpendicular to the surface normal of the bound mesh. When set to
Local, splines and guides within the brush radius align perpendicular to the surface normal of the bound mesh.
When
Align to Surface is on, the brush only supports
Surface
Falloff Type.
- Degrees per Stroke
- Sets the amount in degrees that splines and guides twist each stroke, until the Max Angle value is reached.
-
Min Angle/
Max Angle
- Lets you set minimum and maximum values for the total amount of twist, in degrees, that can be applied to splines and guides. For example, if you reach the set
Max Angle value, the brush strokes stop applying twist.
- Flood
- Twists all or selected splines and guides based on the brush settings. Click
Flood to apply the brush effect.