Create all styles of hair and fur by instancing spline primitives on your character mesh. For example, use spline curves for long or short hair, eyebrows, mustaches, and beards. You can also use spline curves to create grass, ropes, and other objects for landscapes.
XGen Descriptions store settings for positioning, generating, and controlling the splines. For more information about Descriptions, see XGen Descriptions.
A Collection provides a way of organizing Descriptions and the associated files your Description uses. For more about Collections, see XGen Collections.
Selecting this option lets you specify the location of each spline on the surface. After creating the Description, use the Specify Points Tool to select these locations. See Add primitives to an existing Description.
This option lets you place guides on the mesh, which you can then scale and shape. When you preview the groom, the guide shapes are applied to the splines. After creating the Description, use the Add or Move Guides tool to place guides on the mesh. See Shape primitives using XGen guides.
Select this option if you do not want to use guides to shape and control primitives.
If no splines generate on the mesh surface, you have either created a guides-based Description and need to add the guides using the Add or Move Guides, or Update Preview Automatically is not turned. on. See Preview hair, fur, or instanced geometry.