XGen guides. 
If you have not yet created a guides-based Description, see 
  Create hair or fur with spline curves or 
  Instance primitive and archive geometry. 
Add guides to your mesh object 
 
   
  Use the 
	 Add or Move Guides tool to place guides on the surface your mesh object. You can use guides to position and shape all primitive types, including archive geometry. 
  
 
  To add guides to your mesh object
- With your guides-based Description selected in the 
		XGen Editor, select the 
		Add or Move Guides tool: . .When you hover the cursor over the selected surface, a circle icon appears, indicating that you can add guides to the mesh. 
		 
- Click the surface to place guides. 
		Guides appear on the surface of the selected mesh. 
		 
- (Optional) To increase or decrease the radius of the 
		Add or Moves Guides tool, press the 
		B key while dragging. 
		
 
	 
- Preview the Description. See 
		Preview hair, fur, and instanced geometry. 
	 
 Shape and scale guides using the Sculpt Guides Tool
 
   
  Use the Sculpt Guides Tool to shape and scale guides for spline primitives. It cannot be used with other primitive types. 
  
 
  Tip: If you have selected one or more guides using the Maya 
	 Select Tool, the Sculpt Guides Tool will only affect those guides. To enure you sculpt all the guides within the radius of the tool, deselect (Select > Deselect All) all guides before you begin sculpting. 
  
 
  To shape with the 
	 Sculpt Guides Tool
- Activate the 
		Sculpt Guides Tool by clicking this icon 
		 in the In the XGen Shelf. in the In the XGen Shelf.
- Drag across the guides to shape and pose them. 
		Note: Some guides outside the current view, such as guides on the back side of mesh objects, can be affected by the 
		  Sculpt Guides Tool. Select, and then hide () the guides you do not want affected by the 
		  Sculpt Guides Tool. 
		 
- In the 
		Tool Settings window that appears, edit the settings to modify how the sculpting tool affects the guides. 
		See 
		  Sculpt Guides Tool settings. 
		 
- Preview the Description to apply the guide shape to the spline primitives. See 
		Preview hair, fur, and instanced geometry. 
		 
		  Tip: To create more complex and interesting shapes as you sculpt, you may need to add more control vertices to the guides. See 
			  Work with XGen guides. 
		   
 
 
To scale guides with the 
	 Sculpt Guides Tool
- Activate the 
		Sculpt Guides Tool by clicking this icon 
		 in the In the XGen Shelf. in the In the XGen Shelf.
- In the 
		Tool Settings window that appears, under 
		Brush Settings, turn off 
		Lock Length. 
		When 
		  Lock Length is off, you can change the guide length by sculpting. 
		 
- Drag guides to scale them. 
	 
- Preview the Description to see the scaled splines. See 
		Preview hair, fur, and instanced geometry. 
	 
Shape and scale guides by editing guide CVs
 
   
  You can modify the shape of XGen guides by selecting, and then editing the guide CVs. You can use also 
	 Utilities, such as 
	 Guides As Curves, 
	 Reshape Guide and 
	 Straighten Guide, to edit guide shape. 
  
 
  To shape guides by editing CV's
 -click the guides you want to shape, and select 
		Guide Control Points from the marking menu that appears. -click the guides you want to shape, and select 
		Guide Control Points from the marking menu that appears.
- Maya switches to component-selection mode, which lets you select CVs on the guides. 
	 
- Use the Move, Rotate, and 
		Scale tools to shape the guide. 
		
 
		If you have problems getting the shape you want, add control vertices to the guides. 
		 
- (optional) To add control vertices to the guides, in the 
		XGen Editor, click the 
		Primitives tab. 
	 
-  (optional) In the 
		Primitives Attributes section, click 
		Rebuild and increase the CV Count value in the 
		Rebuild Guides 
		window. See 
		Work with XGen guides. 
	 
- Return to object-selection mode by 
		 -clicking a guide and selecting 
		Object Mode from the marking menu that appears. -clicking a guide and selecting 
		Object Mode from the marking menu that appears.