You can use curves from the current Maya scene or an Alembic cache file to generate hairs, guides, and wires. The curves can originate from content creation applications other than Maya, and they can be static or animated.
Before continuing make sure you have done following:
You can use the default settings for creating the hair. The curves you add override many of these settings.
Create hair from curves in the scene
Maya creates interactive groom hairs from the selected curves. In the Attribute Editor, Input lists the names of the input slots on the Curve to Spline node, while Curve Name lists the curve attached to the input.
You can remove a curve by selecting it under Input or Curve Name and then clicking Add Selected Curve.
Create hair from curves in an Alembic cache file
Maya creates interactive grooming splines from the curves in the Alembic cache file.
You can use a Linear Wire modifier in this workflow instead of a Guide modifier, although some settings may be different.
Create guides from curves in the scene
Turn on Preserve Dynamic Link when driving guide shape and animation using nHair dynamic output curves.
Maya creates a transform_fromCurve sub-description node, and a xgmCurveToSpline node, which generates the guides from the shape and animation of the curves.
Create guides from curves in an Alembic cache file
You can continue modifying the groom by doing the following: