After you create a lattice flexor and adjust it, you might decide you want a similar lattice flexor elsewhere. For example, if you create a lattice flexor around a character’s left elbow joint, you might then decide to create a similar lattice flexor at the right elbow joint.
You can now copy joint lattice flexors. When you copy, all of the attribute values and connections are copied.
Note that you can also copy bone lattice flexors.
To copy joint lattice flexors:
- Go to the bind pose (Skin > Go To Bind Pose).
- Select a flexor (for example, select a lattice flexor called jointFfdnLattice).
- Select the joint where you want to have a copy of the flexor.
- In the command line, enter CopyFlexor.
Note: Rigid Bind menu options have been removed from Maya to streamline other workflows. Rigid Bind functionality is still present using the scripting commands provided in the
Rigid skinning topic. You can also obtain a Rigid bind using smooth skin with 1 influence per vertex.