In this short example, you will use a low-resolution sphere to deform a high-resolution sphere.
To create high-res sphere
To create low-res sphere
The low-res sphere surrounds the high-res sphere, whose resolution is five times that of the low-res sphere.
To create wrap deformer
The low-res sphere is now a wrap influence object. To find out more about creating wrap deformers, see Create wrap deformers.
See also Wrap Options
To create wrap deformation effects
The high-res sphere deforms in response to the changes to the other sphere’s CVs.
In the Channel Box, note the sphere’s two new channels: Dropoff and Wrap Samples.
The deformation becomes more pronounced.
If you’d like to experiment further with Dropoff and Wrap Samples, see Editing NURBS wrap influence object channels.
To create a plane
To create cones
To create a wrap deformer
To deform plane by moving cones
You can create a wide variety of deformation effects just by manipulating the cones.
To edit deformation effects
For more information on the Dropoff and Wrap Samples channels, see Editing NURBS wrap influence object channels.
For more information on the wrap deformer channels, see wrap.
Note that you can also move the plane away from or into the influence of the cones. You could create an animation in which the plane goes through a deformation when it gets close to the cones.