Enter a value or use the slider to scale the default HumanIK skeleton.
Enter the number of spine joints you want. Default 3, maximum 10.
Enter the number of neck joints you want. Default 1, maximum 10.
Enter the number of shoulder joints you want. Default 1, maximum 2.
Set whether you want the skeleton to have any of the following roll bones:
See also Roll nodes.
Set whether you want the skeleton to have any of the following finger joints:
Set how many joints you want in each finger. Default 3, maximum 3.
Set whether you want any of the following extra joints in the hands:
Set whether you want the skeleton to have any of the following toe joints:
Set how many joints you want in each toe. Default 3, maximum 3.
Adds extra Toe-Base bones in the feet.
You can split the translation and rotation of your character’s pelvis between two different joints by specifying a HipsTranslation joint in addition to the Hips joint. By default, the HipsTranslation joint will control the translation of your character’s hips and the Hips joint will control the rotation of your character’s hips.