Paint Delta Mush Weights Tool

With the Paint Delta Mush Weights Tool, you can use a brush to paint Delta Mush weights on your deformed geometry.

Tip:

You can define hotkey combinations to change most of the settings without opening the Tool Settings editor. For details on setting hotkey combinations, see Use Artisan hotkeys.

Paint Attributes Tool

Delta Mush Selection

deltaMush n .weights
Displays the name of the deformer node for the surface you have selected to paint and the attribute (weights) you are painting. To select another deformer to paint, click this button and select the appropriate Delta Mush weights name.
Filter: deltaMush
Sets a filter so that only Delta Mush nodes display in the menu for the button above this one. You are painting weights with the Paint Delta Mush Weights Tool, so you do not need to change this filter.

Paint Operation

The paint operations define how weights are applied to the target shape.

Replace

Your brush stroke replaces the target weights with the weight set for the brush.

Add

Your brush stroke adds the target weights to the weight set for the brush.

Scale

Your brush stroke scales the target weights by the weight factor set for the brush.

Smooth

Your brush stroke averages the weights of adjacent vertices to produce a smoother transition between weights.

Value

Sets the weight value to apply when you perform any of the painting operations.

Min/Max Value

Sets the minimum and maximum possible weight values. By default, you can paint weight values between 0 and 1. Setting Min/Max Value can extend or narrow the range of values. Negative values are useful for subtracting weight. For example, if you set Min Value to -1, Value to -0.5, and select Add for the operation, you would subtract 0.5 from the weight of vertices you paint. Positive values are used as multipliers.

Tip: To help you differentiate paint values when you paint with ranges greater than 0 to 1 (for example, -5 to 5), and to maximize the range of values that display when you paint values with ranges between 0 to 1 (for example, 0.2 to 0.8), set Min Color and Max Color (in the Display section) to correspond with the Min/Max values.
Clamp

Select whether you want to clamp the values within a specified range, regardless of the Value set when you paint.

Lower

Turn this on to clamp the lower value to the Clamp Value specified below. For example, if you clamp Lower and set the lower Clamp Value to 0.5, the weights you paint will never be less than 0.5, even if you set the Value to 0.25.

Upper

Turn this on to clamp the upper value to the Clamp Value specified below. For example, if you clamp Upper, set the upper Clamp Value to 0.75, and set Value to 1, the weights you paint will never be greater than 0.75.

Clamp Values

Set the Lower and Upper values for clamping.

Flood

Click Flood to apply the brush settings to all the weights on the target shape. The result depends on the brush settings defined when you perform the flood. See Flood paint.

Vector index

If you are painting a three channel attribute (RGB or XYZ), select the channel you want to paint.

Note: The Delta Mush deformer weight is a single channel attribute, therefore you do not need to change the Vector Index setting.