Detach smooth skin

After you have bound skin, you may decide that you want to modify the skeleton, change the bind pose, or do some further modeling on the skin. To do these things you must first unbind the skin from the skeleton. When you are finished with the modifications, you can then bind the skin again.

To detach skin

  1. Select the skin object(s) you want to detach.
  2. Select Skin > Unbind Skin > .
  3. Do one of the following:
    • Click Detach to detach skin.
    • Click Save to save detach options without detaching skin.
    • Click Reset to reset to default detach skin options.