Redirecting character animation

Redirecting motion is the process by which you can modify a character’s path or orientation at anytime during its animation. For example, by redirecting a character’s motion, you can change where a character lands, as well as the direction the character is facing, at the end of a character’s jump animation.

You can use the redirection controls to move and rotate a character, and key these new positions and orientations, at any point during its animation.

Note:

You can use the redirection controls to redirect any type (keyframe or motion capture animation, expressions, dynamics, and so on) of motion in Maya.

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