Create Delta Mush deformers

Tip: You can control which attributes are listed as keyable attributes (channels) in the Channel Box with the Channel Control Editor (select Windows > General Editors > Channel Control).

To create Delta Mush deformers

  1. Select the points or entire object you want to soften.
    Tip: Be sure your mesh is in a rest state before applying Delta Mush. If necessary, turn off any deformer envelopes in the chain, and then re-enable after the deformer is created.
  2. Select Deform > (Create) Delta Mush Deformer > .

    The Delta Mush Options window appears.

  3. Click the Basic and Advanced tabs and set the creation options.
    Tip: If you want to create a falloff (or ramp effect) for this deformer, so that the results of the deformation decrease or drop off after a specified distance, use Component Tags. See Create deformer falloffs.

    See Delta Mush deformer options and Advanced deformer options.