The Blend Falloff Attribute Editor widget contains a table where you can add various Falloff effects and combine them together to make complex results.
Two Primitive Falloffs blending over a Wave deformer
To access the Blend Falloff Attribute Editor widget
Use the Add New assignment , Remove assignment , Move Up , and Move Down icons to organize the falloff effects in the table.
Right-click the row to either Add a new or assign an existing falloff.
To unlock, right-click and select Unlock Attribute.
The values for each vertex are defined by the Base Weight, which is 1.0 by default.
Each vert's falloff value modifies all previously calculated values. For example, if the values calculated so far are A and the values calculated for a falloff are B, the new result is one of the following modes: A, (A*B), (A/B), (A+B), (A-B), B or max(A,B).
Name | Behavior |
---|---|
No Operation |
Applies the Base Weight value (B) without making any changes, ignoring the falloff and the same as if the falloff were not connected. This is the default. Example formula: A(no effect) |
Multiply |
Creates an amplifying effect by multiplying the Falloff Weight (A) by the Base weight value (B) as in the following formula: Falloff Blend result = Base weight x Deformer Falloff weight. For example, setting a value of 0 is the same as disabling the effect. A value of 1 effects no change to the deformation, while a value of 2 doubles the effect, and so on. Example formula: A*B |
Divide | Divides the Falloff Weight (A) by the Base weight value (B).
Example formula: A/B |
Add | Combines the Falloff Weight (A) with the Base weight value (B).
Example equation:
A+B
Add mode applied to a primitive falloff A. set to 0, B. set to 10, C. set to 25 |
Subtract | Removes the effect of the Falloff Weight (A) by the Base weight value (B).
Example formula: A-B |
Override | Applies the Falloff weight value (A) without making any changes, ignoring the Base weight value (B) and the same as if there were no Base weighting.
Example formula: B |
Max | Lets each primitive Falloff weight value (A) affect the mesh independently. The animation at the top of the page shows two Primitive Falloffs using Max mode.
Example formula: max(A,B) |
AlphaBlend | Lets you create AlphaBlends of the Falloff weight.
Example formula: out = out*(1-in) + in*inValue |