UV Pin derives its positions from simple UV coordinates, where Proximity pin derives its positions using a input matrices from transforms.
Existing Transform | Uses the selected transforms and connects them to the uvPin's output. (This is the default.) |
New Transform | Creates new transforms at the specified UV coordinates and connects them to the nodes output. |
New Locator | Creates new locators at the specified UV coordinates and connects them to the nodes output. |
Matrix | Creates but does not connect any output plugs on the node, leaving the connection available. |
This section determines how the outputs are aligned to the coordinate system of the surface as derived from the surface normal and UV coordinates. Because the UV Pin node is procedural, you can continue to edit these settings in Attribute Editor after creation, including the ability to create extra Inputs and Outputs.
Relative space modes using UVpin and a Locator: A. World B. Local C. Custom
Space | Function |
---|---|
World |
(Default) Uses the center of the scene as the origin. |
Local |
Uses the geometry space for evaluation. |
Custom |
Use an external matrix as the space for evaluation. |
The Attribute Editor UV Pin tab contains extra settings that are not covered in the Connections and Coordinate System sections.
Attribute Editor: A. Pin Tab, B. Manage Pins menu
Select Geometry | Selects the geometry affected by the UV pin. |
Replace Geometry with Selected | Switches the pinned geometry with another selected geometry. |
Create Pins from Transforms | Creates a new PinOutput node. To create pins from Transforms, select a transform node (locator/geometry/group, and so on). The Pin node outputs a pin value, connecting it to the node (depending on the Pin default setting). |
Create Pins from Components | Create a new PinOutput node. To create Pins from Components, first switch the Pin default output value in the uvPin Options output menu so that the output is not "Existing transform". Then the Pin node outputs a pin value, and connects it to the node, depending on the Pin default setting. if you set the pin default to Existing transform, a warning appears informing you that you use Existing transform as an output when creating Pins from Components. and to change the Output type using the Edit Pin Defaults menu. |
Edit Pin Defaults | Opens the UV Pin window, where you can set new values for the default pins: Existing Transform, New Transform, New Locator, or Matrix. |