Select Edit > Render Texture Range > in the Hypershade menu to set the following options.
The name of the resulting rendered images. Images are written to the images directory of the active project. The file name will be padded (for example, checker.0001.iff).
The file format of the rendered texture images.
The x and y resolutions for the rendered texture images.
The first frame number used for the sequence.
The last frame number used for the sequence.
The number of frames to advance between the Start and End frames (see Render Settings window).
The number of padding digits in the number (for example, 001 is 3, 0001 is 4, and so on).
Launches and loads the newly created sequence into image viewer.