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Delete
- Deletes the selected node(s). When you delete a node from
Hypershade, it's deleted from the session.
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Delete Unused Nodes
- Deletes nodes not assigned to geometry or particles.
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Delete Duplicate Shading Networks
- Deletes redundant shading networks.
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Delete All by Type
- Deletes all nodes of the type you select, whether they are assigned or not.
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Revert Selected Swatches
- Reverts the selected swatches to their default shapes.
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Select All by Type
- Highlights all the node swatches you select from this menu.
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Select Objects with Materials
- Highlights all the node swatches from objects that have materials assigned to them.
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Select Materials from Objects
- Highlights all the node swatches from selected objects. For example, if you want to know which materials are used by objects A,B,C, you can first select objects A,B,C, then select this menu item to select materials related to A,B,C. Objects A,B,C will no longer be selected. The initial objects you selected can be a normal object or a group or faces of a polygon geometry.
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Duplicate
-
Duplicates the selected node or shading network. To duplicate a node without its network, select the node and select Edit > Duplicate > Without Network. To duplicate a node and connect it to the same network (in effect, sharing the network), select Edit > Duplicate > With Connections to Network.
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Convert to File Texture (Maya Software)
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Converts (renders) illumination, shadow, shading, and textures to a file texture you can use as a texture map.
Select
Edit > Convert to File Texture (Maya Software) >
to open the
Convert to File Texture options window.
See
Baking illumination and color for more information.
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Convert PSD to Layered Texture
- Retains the layers in your PSD file and converts file to corresponding layered texture.
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Convert PSD to File Texture
- Converts a PSD file to a file texture and compresses all layers into one. See
Convert a PSD node to a file texture.
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Create PSD Network
- Opens the
Create PSD Network Options window, which lets you create a PSD texture network you can use as a texture map. See also
Use PSD Networks as textures in Maya.
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Edit PSD Network
- Once you’ve created a PSD Network, you can edit it. When you edit a PSD Network you can add or remove attributes in the Edit PSD Network Options window. See
Edit PSD Networks for more information.
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Update PSD Networks
- As you modify a PSD file (in Adobe Photoshop) that is connected to a Maya PSD node (in Maya), updates (refreshes) the image in Maya to show the modifications immediately. See
Update PSD Networks for more information.
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Edit Texture
- Opens your default image editor and allows you to edit the texture.
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Test Texture
-
See
Test textures (and texture ranges). Select
Edit > Test Texture >
to open the
Test Texture Options dialog box and enter the x and y resolutions of the test texture.
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Render Texture Range
- Select
Edit > Render Texture Range >
to open the
Render Texture Range Options window. See
Test textures (and texture ranges) for more information.