Import and export shading networks

Use the import or export options in Hypershade’s File menu to import and export rendering networks among scenes (see Hypershade window). You can also import rendering networks into the current scene by dragging them from the project directory.

For more information about shading networks, see About shading networks.

To import a rendering network

  1. Drag the network you want from the Projects tab directory into the Hypershade work area.

    The network swatch appears in Hypershade’s Work Area.

To import all networks from another scene

  1. Open the scenes directory in the Projects tab and middle-drag a Maya scene file into the Hypershade work area.

Maya imports all the nodes from that scene into the current scene.

To export a rendering network

  1. In Hypershade, select the node(s) you want to export.
  2. Select File > Export Selected Network.
  3. Select the folder you want to export to, and choose Export. (You can also export all the nodes in the scene by selecting File > Export All from the main menu bar.)

Avoid duplicated shading networks

By default, when you import a file more than once into Maya, the geometry and shading networks are duplicated. These redundant shading networks and reassignment of geometry inflate the scene size and load time, and clutter your working scene. You can prevent the duplication of a shading network (unless, of course, you need it) when you import a scene, or you can delete any duplicated network from within your working scene.

To prevent redundant shading networks on import

  1. When you import a scene (File > Import > ), turn on Remove Duplicate Shading Networks.

To delete a redundant shading network

  1. In the Hypershade, select Edit > Delete Duplicate Shading Networks.