Export a Stingray Physically Based Shader

You can import and export Stingray Physically Based Shaders (PBS) using FBX. The look of the shader and the imported graph is the same, including all the input connections and nodes.

Note: If the shader uses a custom preset, the preset shader graph is also exported. (See Create a custom preset for Stingray PBS shader.)

To export an object and its shader

  1. Select the object, then select File > Export Selection.
  2. Select FBX export from the Files of type drop-down list and enter a name for your file and export your object.

To export only a custom preset shader graph

  1. In the ShaderFX editor, select File > Export Graph.
  2. Select .sfx in the Files of type drop-down list.
  3. Save the file to the desired project directory (where you plan to import the shader later).

    You can now load this shader directly in Maya or 3ds Max.

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