You can import and export Stingray Physically Based Shaders (PBS) using FBX. The look of the shader and the imported graph is the same, including all the input connections and nodes.
To export an object and its shader
- Select the object, then select
File > Export Selection.
- Select
FBX export from the
Files of type drop-down list and enter a name for your file and export your object.
To export only a custom preset shader graph
- In the
ShaderFX editor, select
File > Export Graph.
- Select
.sfx in the
Files of type drop-down list.
- Save the file to the desired project directory (where you plan to import the shader later).
You can now load this shader directly in Maya or 3ds Max.