Use the Gamma Correct utility

For a description of the Gamma Correct utility, see Gamma Correct.

To remap colors using the Gamma Correct utility

  1. Map a texture to a material’s Color and assign the material to an object.

    In this example, map a File texture to a Lambert material.

  2. Create a Gamma Correct utility node and connect it to the input attribute on the material node that you want to adjust; for example, Ambient Color
  3. Change the Gamma Correct attribute settings as necessary, as in the following.

    Texture courtesy of www.cgtextures.com.

    After you change the Gamma Correct attributes, the Ambient Color attribute updates in the Lambert material’s Attribute Editor.