Use the 
		Game Exporter (File > Game Exporter) to quickly export animation in an FBX file. You can export a list of clips into a single FBX file, or save each clip into its own FBX file. 
	 
-  Switch to the 
		  Animation Clips tab at the top of the 
		  Game Exporter window. 
		  
By default, this displays the 
			 Anim Default preset, which gives you the basic FBX options for exporting animation. See 
			 Create a Game Exporter preset for information on adding your own presets. 
		  
 
		 
- Use the next drop-down menu to indicate whether you want to 
		  Export All or 
		  Export Selected objects. 
		  
If you have a selection set created for the animated objects, you can also select 
			 Export Object Set, then select the set itself. 
		  
 
		  Tip: If you have multiple characters in the same scene and you want to export only one of them, this is how you specify which one you want to export. 
			 
The object set is maintained so you don't have to re-specify which objects to export the next time you open the file. 
			 
 
		   
 
		 
- In the 
		  Animation Clips section, do the following to add and define as many clips as you want. 
		  
- Click 
				
 to add a new clip. 
				By default, the 
				  Start and 
				  End frame for a new clip are set to the current time range in the 
				  Time Slider. You can jog through the animation in your scene to determine where the clip you want starts and ends, then enter those frame values in the 
				  Start and 
				  End fields. 
				
 
			  
- Enter a name for the clip, for example "Jog", "Jump", or "Land". 
				
 
			 
 
- (Optional) Click 
				
 to frame the Animation Playback Range (Time Slider) on a specific clip. 
			  
-  (Optional) Ctrl + LMB-drag the 
				Start or 
				End frames to adjust the playback range, and see your animation update in the viewport. 
			 
 
-  (Optional) Right-click the 
				Start or 
				End frames and select one of the following options: 
				
- Increment: Increase the value of the 
					 Start or 
					 End frame by 1. 
				  
 
- Decrement: Decrease the value of the 
					 Start or 
					 End frame by 1. 
				  
 
- Set to Current Time: Set the 
					 Start or 
					 End frame to the currently selected frame on the 
					 Time Slider. 
				  
 
 
			  
- Click 
				
 to frame the Animation Playback Range and playback only that clip. 
			  
Tip:  By default each new clip is added to the bottom of the list. Right-click and select 
				Insert Clip to add a new clip between existing ones. 
			 
 
		 
- In the 
		  Settings section, edit the settings as required, and specify whether to 
		  Save Clips to Single File, or 
		  Save Multiple Clip Files. For details on the options available, see the 
		  Game Exporter reference. 
		  
Note:  With 
			 Save Clips to Single File on, the clips are saved as FBX takes within a single FBX file. 
		  
 
		 
- In the 
		  Path section, specify the export directory you want and enter the name you want to prefix onto each clip file name. 
		
 
- Click 
		  Export. 
		  
This exports the animation, based on the 
			 Filename and 
			 Path location you set.