Applies a checker texture to your UV mesh to make it easier to spot distortions.
Projects UV texture coordinates onto the selected object from multiple angles simultaneously. An Automatic Mapping Projection manipulator is displayed around the selected object to facilitate more accurate UV projection.
For more information, see Automatic Mapping options.
Creates UV texture coordinates for the selected object based on the current camera view as a planar projection. That is, the camera view becomes the plane of projection.
For more information, see Camera-Based Mapping options.
Places UVs based on the normals of associated vertices.
For more information, see Camera-Based Mapping options.
Maps UV texture coordinates onto the selected objects by projecting them inward from an imaginary cylinder.
For more information, see Cylindrical Mapping options.
Maps UV texture coordinates onto the selected surface mesh by projecting them along one direction from an imaginary plane.
For more information, see Planar Mapping options.
Maps UVs onto the selected objects by projecting them inward from an imaginary sphere.
For more information, see Spherical Mapping options.
Assigns UVs to the faces you select based on a plane computed from vertices you specify.
Analyzes a four-cornered selection to determine how best to stretch the polygons' UV coordinates over the image. For more information, see Contour Stretch UV Mapping and Contour Stretch Mapping options.