UV Editor Create menu

Assign Checker Shader

Applies a checker texture to your UV mesh to make it easier to spot distortions.

Automatic

Projects UV texture coordinates onto the selected object from multiple angles simultaneously. An Automatic Mapping Projection manipulator is displayed around the selected object to facilitate more accurate UV projection.

For more information, see Automatic Mapping options.

Camera-based

Creates UV texture coordinates for the selected object based on the current camera view as a planar projection. That is, the camera view becomes the plane of projection.

For more information, see Camera-Based Mapping options.

Normal-based

Places UVs based on the normals of associated vertices.

For more information, see Camera-Based Mapping options.

Cylindrical

Maps UV texture coordinates onto the selected objects by projecting them inward from an imaginary cylinder.

For more information, see Cylindrical Mapping options.

Planar

Maps UV texture coordinates onto the selected surface mesh by projecting them along one direction from an imaginary plane.

For more information, see Planar Mapping options.

Spherical

Maps UVs onto the selected objects by projecting them inward from an imaginary sphere.

For more information, see Spherical Mapping options.

Best Plane Texturing Tool

Assigns UVs to the faces you select based on a plane computed from vertices you specify.

Note: It is important that you either select all faces before invoking the tool, or set the selection mask explicitly to Polygon. Otherwise selection problems can occur. Use the Best Plane Texturing Tool on shape at a time. You can still use vertices from a different shape to define the plane.
Contour Stretch

Analyzes a four-cornered selection to determine how best to stretch the polygons' UV coordinates over the image. For more information, see Contour Stretch UV Mapping and Contour Stretch Mapping options.

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