Extrude a polygon face, edge, or vertex

Extrude command.

Note: The Show Manipulator Tool, used in this task, appears only if Construction History is on.

To extrude polygon faces or edges

  1. Select the faces or edges you want to extrude.
    Note: In the Modeling preferences, ensure that Keep faces together is on, so the edges of adjacent faces stay connected after the extrude operation.
  2. Do one of the following:
    • Activate the Move, Rotate, or Scale Tool and Shift + drag the manipulator (also known as smart extruding).
    • Select Edit Mesh > Extrude.
    • Click in the Modeling Toolkit.
    • Press Ctrl + E
    An extrude node is created. If you did not use the quick extrusion method, then the Show Manipulator Tool and In-View Editor will also appear.
    Note: Vertices will extrude along their vertex normals, creating additional faces for each face that shares those vertices.
  3. Do one of the following:
    • Use the manipulator to control the direction and distance of the extrusion
    • Adjust the attributes in the In-View Editor
      Tip: With the In-View Editor displayed and active, select an attribute in the marking menu (Ctrl + Shift + Right-click) to make your selection the active attribute in the In-View Editor. You can cycle through the list of attributes using Ctrl + Tab (cycles from the bottom of the list to the top) or Ctrl + Shift + Tab (cycles from the top of the list to the bottom).

    For more information about the attributes, see Extrude Options.
    Tip: You can set the precision for the Thickness, Offset, and Divisions attributes by selecting Edit > Settings > Change Precision in the Channel Box. The In-View Editor uses the same precision settings as the Channel Box.
  4. (Optional) Extruding edges can make your mesh non-manifold. Use Mesh > Cleanup to fix non-manifold geometry.

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