Extrude command.
Note: The
Show Manipulator Tool, used in this task, appears only if
Construction History is on.
To extrude polygon faces or edges
- Select the faces or edges you want to extrude.
Note: In the
Modeling preferences, ensure that
Keep faces together is on, so the edges of adjacent faces stay connected after the extrude operation.
- Do one of the following:
- Activate the
Move,
Rotate, or
Scale Tool and Shift + drag the manipulator (also known as smart extruding).
- Select
Edit Mesh > Extrude.
- Click
in the
Modeling Toolkit.
- Press Ctrl + E
An extrude node is created. If you did not use the quick extrusion method, then the
Show Manipulator Tool and
In-View Editor will also appear.
Note: Vertices will extrude along their vertex normals, creating additional faces for each face that shares those vertices.
- Do one of the following:
- Use the manipulator to control the direction and distance of the extrusion
- Adjust the attributes in the
In-View Editor
Tip: With the
In-View Editor displayed and active, select an attribute in the marking menu (Ctrl + Shift + Right-click) to make your selection the active attribute in the
In-View Editor. You can cycle through the list of attributes using Ctrl + Tab (cycles from the bottom of the list to the top) or Ctrl + Shift + Tab (cycles from the top of the list to the bottom).
For more information about the attributes, see
Extrude Options.
Tip: You can set the precision for the
Thickness,
Offset, and
Divisions attributes by selecting
Edit > Settings > Change Precision
in the
Channel Box. The
In-View Editor uses the same precision settings as the
Channel Box.
- (Optional) Extruding edges can make your mesh non-manifold. Use
Mesh > Cleanup to fix non-manifold geometry.