In-View Editor

To toggle the display of the In-View Editors, select Display > Heads Up Display > In-View Editors.

Lets you adjust attributes directly in your scene instead of opening the Channel Box or Attribute Editor.

After creating a polygon primitive or performing many common modeling operations, the In-View Editor displays a customizable subset of a node's attributes, letting you focus on the attributes you use the most.
Note: After creating a polygon primitive, you must activate the Show Manipulator Tool (Hotkey: T) before the In-View Editor appears.

All of the attributes in the Channel Box can be adjusted in the In-View Editor. Locking an attribute in the Channel Box also locks it in the In-View Editor.

To... Do this

Move the editor window

Drag the window anywhere in the scene.

Resize the editor window

Drag the bottom right corner of the window.

Show or hide attributes

Click and select or deselect attributes from the pop-up menu.

Adjust attribute values

Select an attribute and middle-drag in the In-View Editor window or scene.

Speed up or slow down attribute change during dragging

Click . This is linked to the same setting in the Channel Box.
Note: You can also hold Ctrl, Ctrl + Shift, or Shift while dragging attribute names to temporarily slow down or speed up the attribute change without actually changing this setting.

Reset, remove, or reorder attributes

Right-click an attribute in the In-View Editor window and select an option from the pop-up menu.

Cycle through the attributes

Use the following hotkeys to cycle through the list of attributes:
  • Ctrl + Tab (cycles from the top of the list to the bottom)
  • Ctrl + Shift + Tab (cycles from the bottom of the list to the top)

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