Prelighting calculates and then stores the shading and lighting color data from the rendered appearance of a polygon mesh directly on its vertex colors. This is also referred to as “baking” the lighting.
Prelighting is often used when creating content for interactive video games because it can more efficiently simulate shading and lighting effects. This reduces the amount of rendering calculations that must occur in real-time during the game and subsequently improves the interactive performance of the video game.
You can prelight a polygon mesh in a scene using the Maya software renderer. It is also possible to export the prelighting data that is produced as a texture map.
To prelight a scene
To save prelighting to a texture map