There are times when you need to create a polygon mesh from another geometry type or vice versa. This topic contains references to the different ways to modify your polygon mesh.
Note: To convert polygons to NURBs, you must to perform a two-step conversion where you first convert the polygons to a subdivision surface, and then convert the resulting subdivision surface to NURBs. (For information on converting a polygon mesh to a subdivision surface, see the
Subdivision Surface Modeling guide in the Maya documentation archive.) See Subdiv to NURBs in the
Convert submenu for converting your subdivision surface to NURBs.