You can convert a NURBS surface to a polygon mesh whether it was created in Maya or imported from another 3D application. Trimmed surfaces are also converted in the process.
If the NURBS surface has a texture applied to it, this texture is assigned to the new polygonal object. The NURBS to Polygons action bakes the NURBS UV values onto the corresponding polygonal vertices.
To convert NURBS to polygons
A polygonal representation of the surface is created at the same position as the NURBS surface.
If you convert the NURBS surface with construction history on, you can edit the NURBS surface and the polygonal surface will be recreated to match.
Warning: nurbsTesselate1 (Nurbs Tesselate Node): invalid input NURBS surface.
and the NURBS To Polygons operation will not be successfully performed. The resulting polygonal object will continue to be the last valid (computed) polygonal surface that was visible.