Bevels expand each selected edge into a new face, rounding the edges of a polygon mesh. See Bevel command.
To bevel edges or faces
in the
Modeling Toolkit.
Maya bevels the selected edges or the perimeter edges of the selected faces.

Select an attribute in the marking menu (Ctrl + Shift + Right-click) to make your selection the active attribute in the
In-View Editor. You can cycle through the list of attributes using Ctrl + Tab (cycles from the bottom of the list to the top) or Ctrl + Shift + Tab (cycles from the top of the list to the bottom).
