The following options are available when you select Mesh Display > Material Blend Setting.
Selecting CPV Modulate on a Layered Texture disconnects CPV components from the color channels on the assigned material. As a result, this setting, as well as the Mesh Display > Color Material Channel setting are ignored.
Replaces the assigned shading material values with the CPV values.
Adds the CPV values to the assigned material shading values depending on the Color Material Channel setting.
Blends the CPV values by subtracting the CPV values from the assigned material shading values, depending on the Color Material Channel setting.
Blends the CPV values by multiplying the CPV values and the assigned shading values together.
Blends the CPV values by dividing the assigned shading values by the CPV values.
Blends the CPV values by first averaging the CPV values and the assigned shading values.
Blends the CPV values by multiplying the CPV values and the assigned shading values together and then multiplies the product by 2. This is used with some gaming consoles.