Material Blend Setting Options

The following options are available when you select Mesh Display > Material Blend Setting.

Note:

Selecting CPV Modulate on a Layered Texture disconnects CPV components from the color channels on the assigned material. As a result, this setting, as well as the Mesh Display > Color Material Channel setting are ignored.

Overwrite

Replaces the assigned shading material values with the CPV values.

Add

Adds the CPV values to the assigned material shading values depending on the Color Material Channel setting.

Subtract

Blends the CPV values by subtracting the CPV values from the assigned material shading values, depending on the Color Material Channel setting.

Multiply

Blends the CPV values by multiplying the CPV values and the assigned shading values together.

Divide

Blends the CPV values by dividing the assigned shading values by the CPV values.

Average

Blends the CPV values by first averaging the CPV values and the assigned shading values.

Modulate2X

Blends the CPV values by multiplying the CPV values and the assigned shading values together and then multiplies the product by 2. This is used with some gaming consoles.