Displays UV Shells as clear wireframes in the UV Editor. The hotkey for this mode is 4.
Determines the color of UV shells displayed in Object Mode.
Determines the transparency of UV shells displayed in Object Mode.
Determines the color of UV shells displayed in Component Mode.
Determines the transparency of UV shells displayed in Component Mode.
Shades active UV shells semi-transparently. Areas where UVs and UV shells overlap within the 2D view of the UV Editor. Regions where UVs and UV shells overlap are shaded with more opacity when compared to the default shading. See also Display overlapping UVs. The hotkey for this mode is 5.
Affects the randomization of colors when Color Mode is set to Multi-Color.
Color Mode is set to Multi-Color.
Specifies the shaded color for UV shells with a clockwise winding order when Color Mode is set to Front & Back Facing. The default color is blue.
Specifies the transparency value for the front-facing shaded UV shells when Color Mode is set to Front & Back Facing. A value of 0 is fully transparent while a value of 1 is fully opaque. The default is 0.25.
Specifies the shaded color for UV shells with a counterclockwise winding order when Color Mode is set to Front & Back Facing. The default color is red.
Specifies the transparency value for the back-facing shaded UV shells when Color Mode is set to Front & Back Facing. A value of 0 is fully transparent while a value of 1 is fully opaque. The default is 0.25.
Determines whether UV Editor shading is carried over to the viewport when objects are selected.
Viewport. When enabled, UV shells pertaining to the object containing a currently selected component will appear on top of all others.
Displays connected UV Shell edges within the current component selection in bold. Useful when viewing a model with multiple UV shells, in order to see where the shells line up. Works in all component modes. The hotkey for this mode is 8. For more information see Display connected edges on UV shells.
Displays all UV shell borders in bold. Also displays in the Viewport. The hotkey for this mode is 9.
Shows or hides the texture coordinate grid. See Use the UV Editor grid
Determines if and where to display the grid intervals.
Shows or hides the editor toolbar.
Displays a custom shelf. You can add UV Editor items to the shelf by Ctrl + Shift + clicking them, or add dividers by right-clicking.
Allows you to toggle various parts of the HUD on and off.
Lets you show only a subset of all UVs, with the ability to add to and subtract from the isolated subset. See Display a subset of UVs.
Pans and zooms the editor view to show the entire UV set.
Pans and zooms the editor to show the selected UVs.