Select the UV set you want to edit in the
UV Editor by selecting the name of the UV set from the drop-down list that appears. See
UV sets.
- UV Set Editor
- Opens the
UV Set Editor.
- Copy UVs to UV Set
- Copies the current UV layout to either an existing UV set or a new one.
- Create Empty UV Set
- Creates a new, empty UV set on the current object. You can then create the UVs in the set using one of the mapping/projection methods. For more information, see
Create UV Set options.
- Delete Current UV Set
- Removes the current active UV set.
- Rename Current UV Set
- Allows you to assign a new name to the current active UV set.
- Per Instance Sharing
- Provides options for navigating instances of the current UV Set.
- Select Shared Instances: selects all instances that share the current UV Set.
- Share Instances: all selected instances share the current UV set.
- Make Selected Instance current: sets the selected instance to currently active.
- Auto-load textures
- Determines whether to automatically load a chosen UV set's associated textures.
- Current UV Set
- Allows you to switch between the currently displayed UV set for all selected objects.