Use the following options to set what happens when you select Mesh Display > Apply Color.
Determines which color per vertex (CPV) operation is applied to the selected vertex or vertices.
Replaces the selection’s color with the color you define in the Color Value section. This is the default.
Adds the color you define in the Color Value section to the selection.
Subtracts the color you define in the Color Value section from the selection.
Removes the assigned vertex color information from the selected vertices.
Select the channels on which to make the Color Value settings available.
Turn this option on to make the Color Value settings available.
Turn this option on to make the Color Channel Values settings available.
Click the swatch to display the Color Chooser. Use the slider to adjust the value of the swatch color.
Click the eyedropper button to enable the eyedropper, which lets you pick any color on your monitor to define the Color.
Click this button to change the Color to the color of the selected vertex.
Sets the alpha channel of the Color, which defines the object’s transparency.
Displays the color that is applied to the selection taking into account both the Color and the Alpha settings.
You can set the red, green, blue, and alpha (RGBA) values individually by setting Effect to Individual Channels and then turning on the Set Red, Set Green, Set Blue, and Set Alpha options, respectively, and changing the corresponding values. All color channels are turned on by default when the Color Channels option is turned on.