Allows you to deform vertices or faces on a mesh using a MASH network.
Deformer Node
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Deformer Type
- Determines the type of components on the input mesh to transform.
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Face Position,
Face Rotation,
Face Scale
- Determines the transform attributes that will be affected. Note that these still have an effect even when
Deformer Type is not set to
Face.
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Envelope Mesh
- When enabled, causes the entire mesh to shrink to nothing as the
Strength is reduced.
Strength
-
Strength
- Fades the node's effect for all the vertices at the same time.
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Random Strength
- Smoothly fades the node's effect on vertices in a random order.
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Step Strength
- Turns the node's effect off one vertex at a time.
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Strength Map
- Determines the input file (2D texture, animated texture, etc) that controls the node's effect.
-
Map Projection Axis
- Determines the axis along which the
Strength Map is projected.
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Map Helper
- Displays the object being used to interactively determine the random effect in the scene.
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Create Map Helper
- Creates a new locator and connects it to the
Map Helper.
-
Connect Map Helper
- Connects the selected object to the
Map Helper.