MASH Deformer

Allows you to deform vertices or faces on a mesh using a MASH network.

Deformer Node

Deformer Type
Determines the type of components on the input mesh to transform.
Face Position, Face Rotation, Face Scale
Determines the transform attributes that will be affected. Note that these still have an effect even when Deformer Type is not set to Face.
Envelope Mesh
When enabled, causes the entire mesh to shrink to nothing as the Strength is reduced.

Strength

Strength
Fades the node's effect for all the vertices at the same time.
Random Strength
Smoothly fades the node's effect on vertices in a random order.
Step Strength
Turns the node's effect off one vertex at a time.
Strength Map
Determines the input file (2D texture, animated texture, etc) that controls the node's effect.
Map Projection Axis
Determines the axis along which the Strength Map is projected.
Map Helper
Displays the object being used to interactively determine the random effect in the scene.
Create Map Helper
Creates a new locator and connects it to the Map Helper.
Connect Map Helper
Connects the selected object to the Map Helper.