MASH Menu

MASH Utilities are a set of helpful tools that either function on or are aided by MASH networks. You can access them by going to MASH > Utilities in the Animation or FX menu sets. Most of them are also available via the MASH shelf.

Create MASH Network
Creates a new MASH network from the selected object(s) along with a Waiter and Distribute node. Automatically adds additional nodes depending on the current Geometry Type.

Also accessible via the MASH Editor or MASH shelf.

MASH Editor
Opens the MASH Editor.
Utilities
Contains a number of MASH-related tools and utilities.
Cache MASH network
Caches MASH network effects using an alembic cache. Functionally the same as using the Cache > Alembic Cache > Export Selection to Alembic option. For more information, see Caching MASH networks for rendering.
Create MASH Deformer
Deforms vertices or faces based on the points in a MASH network. For more information, see MASH Deformer.
Create Blend Deformer
Blends from one version of a mesh to another version of the same mesh. However, unlike a regular Blend Deformer, this blend can interact with MASH falloff objects, maps, etc. For more information, see MASH Blend Deformer.
Create Jiggle Deformer
Causes points on a mesh to shake as they move. However, unlike a regular Jiggle Deformer, this jiggle can interact with other MASH falloff objects, maps, etc. For more information, see MASH Jiggle Deformer.
Create Mesh from Points
Creates a new mesh by joining the points of the currently selected MASH node into tris. This is useful for setting up a vertex distribution, if you want to distribute objects into the volume of a skinned character.
Connect MASH to Type / SVG
Connects characters in the selected Type / SVG mesh to points in the selected MASH network. For more information, see Create polygon text.
Note: For the most accurate results, set the Type mesh's Kerning Scale to 0.
Switch MASH Geometry Type
Changes the selected MASH network's instances to repro nodes or vice versa.
Bake Instancer to objects
Allows you to bake MASH instances to actual objects (including animation). For more information, see Bake Instancer Tool.
Create Instancer Pivot
Creates a new locator that acts as the pivot for all the instances.
Dynamics
Contains MASH dynamics-related tools and utilities.
Add Shell Dynamics
Adds MASH Dynamics to all selected polygon shells (each individual shell acts as a dynamic object).
Note: If you edit a mesh after setting it to a dynamic shell, you will need to reset the Dynamic node's Initial State.
Add Solver
Creates a new BulletSolver node.
Assign Solver
Assigns the selected BulletSolver node to the selected MASH network (Shift + select both).

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