MASH Utilities are a set of helpful tools that either function on or are aided by MASH networks. You can access them by going to
in the
Animation or
FX menu sets. Most of them are also available via the MASH shelf.
- Create MASH Network
- Creates a new MASH network from the selected object(s) along with a
Waiter and
Distribute node. Automatically adds additional nodes depending on the current
Geometry Type.
Also accessible via the
MASH Editor or MASH shelf.
- MASH Editor
- Opens the
MASH Editor.
- Utilities
- Contains a number of MASH-related tools and utilities.
- Cache MASH network
- Caches MASH network effects using an alembic cache. Functionally the same as using the
option. For more information, see
Caching MASH networks for rendering.
- Create MASH Deformer
- Deforms vertices or faces based on the points in a MASH network. For more information, see
MASH Deformer.
- Create Blend Deformer
- Blends from one version of a mesh to another version of the same mesh. However, unlike a regular
Blend Deformer, this blend can interact with MASH falloff objects, maps, etc. For more information, see
MASH Blend Deformer.
- Create Jiggle Deformer
- Causes points on a mesh to shake as they move. However, unlike a regular
Jiggle Deformer, this jiggle can interact with other MASH falloff objects, maps, etc. For more information, see
MASH Jiggle Deformer.
- Create Mesh from Points
- Creates a new mesh by joining the points of the currently selected MASH node into tris. This is useful for setting up a vertex distribution, if you want to distribute objects into the volume of a skinned character.
- Connect MASH to Type / SVG
- Connects characters in the selected Type / SVG mesh to points in the selected MASH network. For more information, see
Create polygon text.
Note: For the most accurate results, set the Type mesh's
Kerning Scale to 0.
- Switch MASH Geometry Type
- Changes the selected MASH network's instances to repro nodes or vice versa.
- Bake Instancer to objects
- Allows you to bake MASH instances to actual objects (including animation). For more information, see
Bake Instancer Tool.
- Create Instancer Pivot
- Creates a new locator that acts as the pivot for all the instances.
- Dynamics
- Contains MASH dynamics-related tools and utilities.
- Add Shell Dynamics
- Adds MASH Dynamics to all selected polygon shells (each individual shell acts as a dynamic object).
Note: If you edit a mesh after setting it to a dynamic shell, you will need to reset the Dynamic node's
Initial State.
- Add Solver
- Creates a new
BulletSolver node.
- Assign Solver
- Assigns the selected
BulletSolver node to the selected MASH network (Shift + select both).