MASH Jiggle Deformer

Causes points on a mesh to shake as they move. However, unlike a regular Jiggle Deformer, this jiggle can interact with MASH falloff objects, maps, etc. It does not require a MASH network to use.

Jiggle Deformer

Damping
Mutes the springiness of the jiggle. Higher values reduce springiness (the frequency of oscillation).
Stiffness
Sets the rigidity of the jiggle. Higher values reduce elasticity (the distance of oscillation).
Directional Jiggle
Stretches the jiggle further along the direction of travel.
Normal Strength
Determines how strictly a jiggling point is biased to its surface normal direction. Higher values keep points moving along their normals.
Max Velocity
Determines the maximum speed that points can move during a jiggle.

Strength

Strength
Fades the node's effect for all the vertices at the same time.
Random Strength
Smoothly fades the node's effect on vertices in a random order.
Step Strength
Turns the node's effect off one vertex at a time.
Strength Map
Determines the input file (2D texture, animated texture, etc) that controls the node's effect.
Map Projection Axis
Determines the axis along which the Strength Map is projected.
Map Helper
Displays the object being used to interactively determine the random effect in the scene.
Create Map Helper
Creates a new locator and connects it to the Map Helper.
Connect Map Helper
Connects the selected object to the Map Helper.