Causes points on a mesh to shake as they move. However, unlike a regular
Jiggle Deformer, this jiggle can interact with MASH falloff objects, maps, etc. It does not require a MASH network to use.
Jiggle Deformer
- Damping
- Mutes the springiness of the jiggle. Higher values reduce springiness (the frequency of oscillation).
- Stiffness
- Sets the rigidity of the jiggle. Higher values reduce elasticity (the distance of oscillation).
- Directional Jiggle
- Stretches the jiggle further along the direction of travel.
- Normal Strength
- Determines how strictly a jiggling point is biased to its surface normal direction. Higher values keep points moving along their normals.
- Max Velocity
- Determines the maximum speed that points can move during a jiggle.
Strength
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Strength
- Fades the node's effect for all the vertices at the same time.
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Random Strength
- Smoothly fades the node's effect on vertices in a random order.
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Step Strength
- Turns the node's effect off one vertex at a time.
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Strength Map
- Determines the input file (2D texture, animated texture, etc) that controls the node's effect.
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Map Projection Axis
- Determines the axis along which the
Strength Map is projected.
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Map Helper
- Displays the object being used to interactively determine the random effect in the scene.
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Create Map Helper
- Creates a new locator and connects it to the
Map Helper.
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Connect Map Helper
- Connects the selected object to the
Map Helper.